A glimpse into our Character Pipeline…

Hello fellow crawlers!  This is Jason (handle “furiouscabbage” for those on twitter and elsewhere). I hope that these dev diaries are helping to provide some insight into our day-to-day work here at Juggernaut on StarCrawlers, and that this post is no exception. My role on our team is to take our gorgeous 2D characters, and […]

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Random Loot / Dungeons / Events

Hello galaxy! Today we’re going to briefly highlight a few of the features of StarCrawlers designed to keep the gameplay fresh and interesting across multiple sessions and playthroughs. Let’s go!  You’re basically a glorified space pirate and what do pirates like more than loot? Well, booty. But for the sake of argument, let’s say loot! […]

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