Quick GIF – The “Crawling” Part!

This little gif demonstrates, in hilarious superfasttime™, a simple out-of-combat interaction with some of StarCrawler’s nefarious bad guys, Crabby and Plop.  Backstage, we call this Explore Mode, and we’re building in a variety of behaviours and abilities to ensure that crawling the halls of a starship is just as rich an experience as blowing things […]

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StarCrawlers Explore & Combat Mode Pre-Alpha video

Hey George here from Juggernaut Games! We’ve put together a short video of uncut footage from our Pre-Alpha build of StarCrawlers to share some details on what it’s like to play in Explore and Combat modes. Time stamps correspond to the video above – let’s go!

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Wires, normals, textures and interactive enviroments!

Super talented artist Tony turns simple geometry into tasty art! A quick gif of assets in Unity created by our environment and prop artist Tony showing his workflow. These bits are added to both our set piece and procedurally generated rooms to break them up and add flavor! Fun fact: lots of environment pieces in […]

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Vine of StarCrawlers dev!

Our industrious animator is vining everything in sight to chronicle the StarCrawlers development quest!  

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The Mall at the End of the Universe

Work is proceeding at a furious pace here at Juggernaut, and we’re very close to some big reveals! To whet your appetite, take a moment to check out of one of our newest environments – The Mall (name not final) . As your team of Crawlers completes missions and explores deeper into the Colony ship, […]

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