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Visual Design and Concept Art

Hi everyone, this is Asa. Today on the Devblog I’m going to talk a little about the design choices in StarCrawlers and how we go about concepting ideas for our 3-D environments. The visual design for StarCrawlers is a fusion of two distinct ideas. The first is the exploration of a worn and aging future made […]

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Pre-Orders Now Available

We are now accepting pre-orders for StarCrawlers with the help of the Humble Store! Please visit our store page to find Full Release and Early Access pre-order options.

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