The StarCrawlers Kickstarter is live!

Let’s make StarCrawlers happen! Please check out the page and spread the word! We’ve got pledge tiers for everything from early access to item / enemy / mission design rewards!

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Vote for us on Steam Greenlight!

Please check out our Steam Greenlight page, vote and let us know you want to see StarCrawlers on Steam!

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StarCrawlers Explore & Combat Mode Pre-Alpha video

Hey George here from Juggernaut Games! We’ve put together a short video of uncut footage from our Pre-Alpha build of StarCrawlers to share some details on what it’s like to play in Explore and Combat modes. Time stamps correspond to the video above – let’s go!

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Wires, normals, textures and interactive enviroments!

Super talented artist Tony turns simple geometry into tasty art! A quick gif of assets in Unity created by our environment and prop artist Tony showing his workflow. These bits are added to both our set piece and procedurally generated rooms to break them up and add flavor! Fun fact: lots of environment pieces in […]

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Vine of StarCrawlers dev!

Our industrious animator is vining everything in sight to chronicle the StarCrawlers development quest!  

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The Mall at the End of the Universe

Work is proceeding at a furious pace here at Juggernaut, and we’re very close to some big reveals! To whet your appetite, take a moment to check out of one of our newest environments – The Mall (name not final) . As your team of Crawlers completes missions and explores deeper into the Colony ship, […]

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Random Loot / Dungeons / Events

Hello galaxy! Today we’re going to briefly highlight a few of the features of StarCrawlers designed to keep the gameplay fresh and interesting across multiple sessions and playthroughs. Let’s go!  You’re basically a glorified space pirate and what do pirates like more than loot? Well, booty. But for the sake of argument, let’s say loot! […]

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Introducing StarCrawlers

Hello and welcome to the StarCrawlers development blog – all about the development of our new scifi dungeon crawling game! We’ll be talking a lot more about the game (and the development process) in upcoming weeks, but for starters let’s talk about what StarCrawlers is and where it’s coming from! SciFi Dungeon Crawl eh? That’s […]

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