Let’s make StarCrawlers happen! Please check out the page and spread the word! We’ve got pledge tiers for everything from early access to item / enemy / mission design rewards! https://www.kickstarter.com/projects/125859261/starcrawlers
Hey George here from Juggernaut Games! We’ve put together a short video of uncut footage from our Pre-Alpha build of StarCrawlers to share some details on what it’s like to play in Explore and Combat modes. Time stamps correspond to the video above – let’s go!
Super talented artist Tony turns simple geometry into tasty art! A quick gif of assets in Unity created by our environment and prop artist Tony showing his workflow. These bits are added to both our set piece and procedurally generated rooms to break them up and add flavor! Fun fact: lots of environment pieces in […]
Work is proceeding at a furious pace here at Juggernaut, and we’re very close to some big reveals! To whet your appetite, take a moment to check out of one of our newest environments – The Mall (name not final) . As your team of Crawlers completes missions and explores deeper into the Colony ship, […]
Hello galaxy! Today we’re going to briefly highlight a few of the features of StarCrawlers designed to keep the gameplay fresh and interesting across multiple sessions and playthroughs. Let’s go! You’re basically a glorified space pirate and what do pirates like more than loot? Well, booty. But for the sake of argument, let’s say loot! […]
Hello and welcome to the StarCrawlers development blog – all about the development of our new scifi dungeon crawling game! We’ll be talking a lot more about the game (and the development process) in upcoming weeks, but for starters let’s talk about what StarCrawlers is and where it’s coming from! SciFi Dungeon Crawl eh? That’s […]