StarCrawlers is now available on Steam Early Access and GOG InDev! A HUGE thanks to our Kickstarter Backers and everyone who voted on Greenlight, we can’t wait for you to play StarCrawlers. I can’t buy the game right now, is there any other way to help out? There are lots of ways you can lend […]
We’re doing a weekly development livestream on the Indie Megabooth Twitch channel! We will be streaming every Tuesday at 4:00 p.m. PST (Check here to see what time that is for you). This week we’ll be touching on our procedural environment setup as well as art for our weapon system.
Hey guys and gals, Tony here for another exciting Devblog! Today I’m going to talk about some of the steps I take to bring Asa’s concept art to in game 3d glory. Every tile set starts with a style guide. Asa will compile sketches he’s done along with various images to give me a better […]
Hi everyone, this is Asa. Today on the Devblog I’m going to talk a little about the design choices in StarCrawlers and how we go about concepting ideas for our 3-D environments. The visual design for StarCrawlers is a fusion of two distinct ideas. The first is the exploration of a worn and aging future made […]
This little gif demonstrates, in hilarious superfasttime™, a simple out-of-combat interaction with some of StarCrawler’s nefarious bad guys, Crabby and Plop. Backstage, we call this Explore Mode, and we’re building in a variety of behaviours and abilities to ensure that crawling the halls of a starship is just as rich an experience as blowing things […]
Hey George here from Juggernaut Games! We’ve put together a short video of uncut footage from our Pre-Alpha build of StarCrawlers to share some details on what it’s like to play in Explore and Combat modes. Time stamps correspond to the video above – let’s go!